| ▲ | Aurornis 2 hours ago | |||||||||||||||||||||||||||||||||||||
I play with local LLMs a lot. I've spent more on hardware than I should. I'm friends with a local group of people who have spent a lot more than I have. The warning I would have for everyone is to temper your expectations and read the fine print carefully. The big build in article starts off with a $40K budget and then includes 4 GPUs that are $12K each. For those doing the math, this build is going to cost more like 50-55K. Local setups also often rely on quantization and techniques like REAP to fit the models on their hardware. You will read a lot of claims that 4-bit quantization is lossless, but those claims come from KL divergence measurements on a small corpus. Use one of these 4-bit models on long context coding tasks and the quality will be noticeably less. Even for non-coding tasks like dataset analysis, I can measure a substantial quality difference between 4-bit models, 8-bit quants, and even some times the full 16-bit source. This article is also encouraging the use of a REAP model, which means someone has cut out some of the weights to make it smaller. The idea is to remove weights that are less useful for certain tasks, but again this is going to reduce the overall quality of the output. The trap is that people say "I'm running GLM-5.2 locally!" and it sounds amazing when you look at the GLM-5.2 benchmarks. However they're not actually running GLM-5.2, they're running a model derived from GLM-5.2 that discards most of the bits and drops some of the experts. It does not perform the same as what you see in the benchmarks. In my experience, the divergence between a quantized/REAP model and the parent model is unnoticeable when you try it on very small tasks or chat, but becomes painful when you start trying to use it on long-horizon tasks where little errors start compounding. Then you get into the slippery slope of thinking you're $50K deep into this project, but what you really need is just one or two more of those $12K GPUs to use the next level of quantization that might improve the quality a little more and make your investment worthwhile... | ||||||||||||||||||||||||||||||||||||||
| ▲ | ttoinou an hour ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||
Well you could make a REAP with better input prompts on longer context then. It’ll improve the REAP quality | ||||||||||||||||||||||||||||||||||||||
| ▲ | CamperBob2 an hour ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||
All very true. Right now, running GLM 5.2 at its full BF16 quantization level needs 1.5 TB of VRAM. You can't run this locally at a usable speed for less than $250K or so, and frankly I'd be surprised if it could be done for less than $500K. The best NV4FP quant for 5.2 appears to be lukealonso's at https://huggingface.co/lukealonso/GLM-5.2-NVFP4, and it is capable of good throughput (75-100 tps) without losing much reasoning performance. Allowing for overhead for the KV cache and other requirements, this quant will (barely) run in 8-way tensor-parallel mode on 8x RTX 6000 cards. Not too long ago it was possible to put an 8x machine together for less than $100K USD, but that's probably not true now, assuming you buy all-new components. It'll almost certainly be worth it, given the abusive behavior we've seen and will continue to see from the major closed-model providers. If I hadn't already put a similar rig together, I'd be kicking myself. But getting it running well is by no means as simple as buying a bunch of RTX6K cards and calling it a day, and people need to know what they're getting into. Local AI is in its Altair and IMSAI days. There's no turnkey Apple II or C64 on the market yet, much less an IBM PC. Hardware, yes -- you can buy a capable box off the shelf from various vendors -- but you have to be prepared to take up a whole new hobby when it comes to getting a complete system working well. | ||||||||||||||||||||||||||||||||||||||
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