| ▲ | RobLach 3 hours ago | |||||||||||||||||||||||||
Box2D was a foundation for a lot of interesting physics oriented indie games in my day. I wonder if the landscape is empty enough for a resurgence. | ||||||||||||||||||||||||||
| ▲ | flohofwoe 2 hours ago | parent | next [-] | |||||||||||||||||||||||||
There weren't many free and open source 3D physics engines to begin with. The ancient forefathers are ODE, Bullet and Newton Dynamics (all first released in the early 2000s), then nothing(?) for nearly two decades until Jolt in 2021 and now Box3D. Any addition to this small and exclusive list is very welcome :) | ||||||||||||||||||||||||||
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| ▲ | adamrezich 2 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||
Box2D is still pretty darn good! Definitely recommended for 2D physics game projects. The C APIs for Box2D and now Box3D are just so nice to work with. | ||||||||||||||||||||||||||
| ▲ | mangogogo 2 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||
i remember being hooked on Incredibots back when that was still a thing! that was how I heard about Box2D way back. | ||||||||||||||||||||||||||
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| ▲ | actionfromafar 2 hours ago | parent | prev [-] | |||||||||||||||||||||||||
I used Chipmunk2D a little back in the day, found it easier to use for whatever arcane thing I was doing. | ||||||||||||||||||||||||||
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