| ▲ | thunderfork an hour ago | |
The person you're replying to isn't me (the person you're quoting above), but to be clear: I'm not trying to be insulting, here, it's just kind of a bizarre, eyebrow-raising thing to see. There's a reason you're not seeing any AAA games doing this, y'know? If you're doing something that's really unusual, you're going to have people going "this is really unusual". Please don't take this the wrong way - this is sincere, well-intentioned advice: have you ever watched Shark Tank? The best people on there can still give a good pitch when their ideas are challenged. The games industry - and especially the multiplayer games space - are brutal, and players are going to be way more critical, way more rudely, than anyone on HN. It would benefit you and your game greatly to practice selling your idea in the face of criticism and doubt. | ||
| ▲ | gafferongames 39 minutes ago | parent [-] | |
Hey, I want to make something really clear to you. I'm a professional game developer and I write netcode for AAA games for a living. I wrote large parts of the netcode for Titanfall 2 and Apex Legends. > There's a reason you're not seeing any AAA games doing this, y'know? Yes, it's because bandwidth used to be really expensive (both in bare metal and cloud) and now in many cases it's less so, and in some cases totally free (AWS GameLift). This is big news that is relevant to other professional multiplayer game developers, the readers of my website https://mas-bandwidth.com > It would benefit you and your game greatly to practice selling your idea in the face of criticism and doubt. But I'm not here to sell my idea to you. I'm just a professional game developer who wrote an article about how free egress bandwidth for game servers in AWS is big news for multiplayer games, with some basic analysis about what it might cause in the game industry moving forward. Take it or leave it man. | ||