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gafferongames 2 hours ago

Hey, I want to make something really clear to you. I'm a professional game developer and I write netcode for AAA games for a living. I wrote large parts of the netcode for Titanfall 2 and Apex Legends.

> There's a reason you're not seeing any AAA games doing this, y'know?

Yes, it's because bandwidth used to be really expensive (both in bare metal and cloud) and now in many cases it's less so, and in some cases totally free (AWS GameLift). This is big news that is relevant to other professional multiplayer game developers, the readers of my website https://mas-bandwidth.com

It's also because most game developers don't have the skills (or time) to write completely custom netcode for their game, so they are limited to existing solutions which tend to max out around 100 players for historical reasons.

> It would benefit you and your game greatly to practice selling your idea in the face of criticism and doubt.

But I'm not here to sell my idea to you. I'm just a professional game developer who wrote an article about how free egress bandwidth for game servers in AWS is big news for multiplayer games, with some basic analysis about what it might cause in the game industry moving forward.

Take it or leave it man.