| ▲ | gafferongames 7 hours ago | ||||||||||||||||||||||
> Now if you're the author, can you tell me what the space game does? A larger more detailed world with a higher player count, networked using quake style netcode techniques ala. Counterstrike, Titanfall, Apex Legends with snapshots and delta compression, client side prediction and lag compensation. In short, FPS netcode scaled up to 1000 players, but applied to a space game, not an FPS, because the world doesn't need another FPS right now... | |||||||||||||||||||||||
| ▲ | frollogaston 7 hours ago | parent [-] | ||||||||||||||||||||||
My question and its followups have all been reasonable and non-assuming. I was interested in some more details, but not anymore, best of luck. | |||||||||||||||||||||||
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