| ▲ | Stevvo 9 hours ago | |||||||||||||||||||||||||||||||
There is nothing "democratizing" about hosting your game's servers on AWS. Your game can have zero hosting cost if you just let players host their own servers. Let people play the game they paid for, forever, instead of locking them in to playing on an AWS server then killing the game in a couple of years when it's not profitable anymore. | ||||||||||||||||||||||||||||||||
| ▲ | dwroberts 8 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
Although I agree it’s more like subsidising than democratising (and the price will just go back up eventually), the “just let players host it” is overly simplistic. There are tons of reasons to not do that - for example, companies and games that have not embraced modding do not want to be competing with modified/unofficial versions of their own games’ servers (as well as the cheating issue that can bring with it) | ||||||||||||||||||||||||||||||||
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| ▲ | gafferongames 8 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
Hosting in AWS (or anywhere else) doesn't preclude you from doing the right thing and releasing your server binary or even source code after you shut your game down. For example, Knockout City by Velan Studios did exactly this. | ||||||||||||||||||||||||||||||||