| ▲ | dwroberts 8 hours ago | ||||||||||||||||
Although I agree it’s more like subsidising than democratising (and the price will just go back up eventually), the “just let players host it” is overly simplistic. There are tons of reasons to not do that - for example, companies and games that have not embraced modding do not want to be competing with modified/unofficial versions of their own games’ servers (as well as the cheating issue that can bring with it) | |||||||||||||||||
| ▲ | Stevvo 8 hours ago | parent | next [-] | ||||||||||||||||
I don't know if any of those "tons of reasons" are actually valid; checking the top 10 multiplayer games on Steam by player count all of them allow player hosted servers. | |||||||||||||||||
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| ▲ | gafferongames 8 hours ago | parent | prev [-] | ||||||||||||||||
Companies like https://nitrado.com host community servers cheaply and support mods. Sort of a nice half-way in between truly player hosted servers (where somebody could quit mid-game, or even cheat the game), and dedicated servers run only by the devs. | |||||||||||||||||