| ▲ | Klonoar 2 hours ago | ||||||||||||||||||||||||||||||||||||||||
I admit that Valve’s approach to Steam on macOS has never made sense to me. | |||||||||||||||||||||||||||||||||||||||||
| ▲ | shakna an hour ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||
I think Apple may have burned a lot of developer bridges with Metal, deprecating OpenGL, and ignoring Vulkan. | |||||||||||||||||||||||||||||||||||||||||
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| ▲ | doublerabbit 2 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||
This was more Apple's doing rather than Valve's. Valve wanted steam to co-exist on the mac in the early days and John Sculley of Apple didn't want Apple to be seen as a gaming device or a "personal home computer". So they ceased contact with Valve and the rest is history. https://www.youtube.com/watch?v=lPTLPXNtb2I Apple refused to license joysticks so they could prevent customers from considering early mac's as game machines and deliberately refused to support games on the machine. Myst was only few that were exclusive to the Mac; that they then ported to PC. | |||||||||||||||||||||||||||||||||||||||||
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