Remix.run Logo
Coding a Brick Tower [video](youtube.com)
18 points by tobr a day ago | 5 comments
petermcneeley 8 hours ago | parent [-]

https://www.shadertoy.com/view/33GyRV

It runs at 10fps on my gen12 intel at fullscreen. These techniques are cute but limited.

starkrights 8 hours ago | parent | next [-]

Ran at ~15-16 fps on my iPhone 17 air, horizontally (2211x1245) , for about a minute until my phone got ridiculously hot and thermal throttled down to 10-12fps.

aulit 7 hours ago | parent | prev | next [-]

To be fair you can optimize this a bunch if you put in the effort. Sphere tracing is far from optimal for ray marching.

edit: see https://hal.science/hal-05308455v1

kg 7 hours ago | parent | prev [-]

SDF techniques are widely used in real games, even if a shadertoy put together in an hour or two doesn't run well on low spec hardware.

petermcneeley 7 hours ago | parent [-]

As a general technique yes. Less so as "create a model or entire world out of an sdf equation."

Btw to me this is one of the best of IQ: https://www.shadertoy.com/view/4ttSWf