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| ▲ | starkrights 8 hours ago | parent | next [-] |
| Ran at ~15-16 fps on my iPhone 17 air, horizontally (2211x1245) , for about a minute until my phone got ridiculously hot and thermal throttled down to 10-12fps. |
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| ▲ | aulit 7 hours ago | parent | prev | next [-] |
| To be fair you can optimize this a bunch if you put in the effort. Sphere tracing is far from optimal for ray marching. edit: see https://hal.science/hal-05308455v1 |
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| ▲ | kg 7 hours ago | parent | prev [-] |
| SDF techniques are widely used in real games, even if a shadertoy put together in an hour or two doesn't run well on low spec hardware. |
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