| ▲ | petermcneeley 9 hours ago | |||||||
https://www.shadertoy.com/view/33GyRV It runs at 10fps on my gen12 intel at fullscreen. These techniques are cute but limited. | ||||||||
| ▲ | starkrights 9 hours ago | parent | next [-] | |||||||
Ran at ~15-16 fps on my iPhone 17 air, horizontally (2211x1245) , for about a minute until my phone got ridiculously hot and thermal throttled down to 10-12fps. | ||||||||
| ▲ | aulit 8 hours ago | parent | prev | next [-] | |||||||
To be fair you can optimize this a bunch if you put in the effort. Sphere tracing is far from optimal for ray marching. edit: see https://hal.science/hal-05308455v1 | ||||||||
| ▲ | kg 8 hours ago | parent | prev [-] | |||||||
SDF techniques are widely used in real games, even if a shadertoy put together in an hour or two doesn't run well on low spec hardware. | ||||||||
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