| ▲ | drorco 3 hours ago |
| I'm a developer of a mobile indie game and it's not true. Just to get started you need to implement tons of third part SDKs like Meta Ads, AdMob, Google Analytics, etc. These require actual handling of player choices, data sanitation etc. disregarding the loss of revenue with not being able to serve personalized ads, or even ads at all to large segments of players. And I'm talking about strictly optional rewarded ads. These already harmed a lot of small mobile game companies, while the bigger mobile companies had much better means to deal with these. I personally paid over $10K for different services just to comply, disregarding the loss of revenue over this compliance. |
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| ▲ | acron0 3 hours ago | parent | next [-] |
| Maybe don't fill your games with ads and release them on restrictive, exploitative platforms? |
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| ▲ | drorco 2 hours ago | parent | next [-] | | Did you ever build a commercial project or any business yourself? The nature of your comment implies to me you haven't. I highly recommend you give it a try, it might actually change your mind! | | |
| ▲ | Orygin 2 hours ago | parent [-] | | I didn't know it was impossible to build businesses without inserting to Meta/Google/others ad SDK to spy on all my users. Maybe we should stop normalizing these behavior. | | |
| ▲ | drorco 3 minutes ago | parent [-] | | Yea good luck getting any reasonable visibility on App Store or Google Play without paying good amount of $$$ to meta, Google etc. Trust me I would have loved to throwaway this dependency on these platforms, I don't enjoy paying for ads. The market is not pretty, but there's a reason for why it's the way it is. For some reasons, players prefer downloading games for free and then paying potentially hundreds to thousands of dollars on IAPs, rather than everyone paying $5 for a game. I would have preferred it to be the latter personally, but the market doesn't seem to want to act this way. |
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| ▲ | hobofan 2 hours ago | parent | prev [-] | | aka "don't make games that anyone has the chance of playing" | | |
| ▲ | krige 2 hours ago | parent [-] | | That's an boggling misrepresentation of the market. | | |
| ▲ | hobofan 2 hours ago | parent [-] | | The "release them on restrictive, exploitative platforms" part of the comment excludes (depending on interpretation): any mobile platform + Steam So that excludes ~95% of addressable playerbase. |
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| ▲ | archievillain 40 minutes ago | parent | prev [-] |
| Your videogame is a data-harvester for the purpose of ad-serving, why on Earth would GDPR compliance be easy for you? It sucks that the mobile market is essentially just a glittery front over privacy invasion vectors, but just because it's normalized it doesn't mean it's right. "Serving third party ads" is exactly the kind of thing the GDPR exists to regulate harshly. |