| ▲ | acron0 3 hours ago |
| Maybe don't fill your games with ads and release them on restrictive, exploitative platforms? |
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| ▲ | drorco 2 hours ago | parent | next [-] |
| Did you ever build a commercial project or any business yourself? The nature of your comment implies to me you haven't. I highly recommend you give it a try, it might actually change your mind! |
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| ▲ | Orygin 2 hours ago | parent [-] | | I didn't know it was impossible to build businesses without inserting to Meta/Google/others ad SDK to spy on all my users. Maybe we should stop normalizing these behavior. | | |
| ▲ | drorco 11 minutes ago | parent [-] | | Yea good luck getting any reasonable visibility on App Store or Google Play without paying good amount of $$$ to meta, Google etc. Trust me I would have loved to throwaway this dependency on these platforms, I don't enjoy paying for ads. The market is not pretty, but there's a reason for why it's the way it is. For some reasons, players prefer downloading games for free and then paying potentially hundreds to thousands of dollars on IAPs, rather than everyone paying $5 for a game. I would have preferred it to be the latter personally, but the market doesn't seem to want to act this way. |
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| ▲ | hobofan 2 hours ago | parent | prev [-] |
| aka "don't make games that anyone has the chance of playing" |
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| ▲ | krige 2 hours ago | parent [-] | | That's an boggling misrepresentation of the market. | | |
| ▲ | hobofan 2 hours ago | parent [-] | | The "release them on restrictive, exploitative platforms" part of the comment excludes (depending on interpretation): any mobile platform + Steam So that excludes ~95% of addressable playerbase. |
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