| ▲ | danieltanfh95 3 hours ago | |||||||||||||||||||||||||||||||
wrong, the commission did discuss with SKG, but the entire group had their head in the sand when reasonable people asked SKG to respect technical reality and resubmit a better, reality-focused proposal as SKG 2.0. They ban anyone not in their echo chamber. | ||||||||||||||||||||||||||||||||
| ▲ | Farbklex 3 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
The technical reality is: - that singel player games don't need a persistent online connection - that it is not that complicated if you develop your game with offline playability in mind from the beginning - multiplayer games can very well have an offline playable LAN mode (Age of Empires 2 is currently sold as "Definitive Edition" which does not work offline in LAN unless you connect to Xbox online services first) The gaming industry did way too much stupid shit in the last few years and just needs to take it a notch back. | ||||||||||||||||||||||||||||||||
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| ▲ | skotobaza 2 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
The commission was talking with the game industry much more than with the initiative, which opened a clear way for the industry to misrepresent the initiative with phrases like "endless support" which nobody demands. | ||||||||||||||||||||||||||||||||
| ▲ | ozlikethewizard 3 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
The technical reality is peer to peer multiplayer has existed for decades, and if indie studios can manage both then AAA games certainly can. Single player always online need not even enter the conversation. No point engaging with bad faith arguments to the contrary. | ||||||||||||||||||||||||||||||||