| ▲ | Farbklex 3 hours ago | ||||||||||||||||
The technical reality is: - that singel player games don't need a persistent online connection - that it is not that complicated if you develop your game with offline playability in mind from the beginning - multiplayer games can very well have an offline playable LAN mode (Age of Empires 2 is currently sold as "Definitive Edition" which does not work offline in LAN unless you connect to Xbox online services first) The gaming industry did way too much stupid shit in the last few years and just needs to take it a notch back. | |||||||||||||||||
| ▲ | danieltanfh95 33 minutes ago | parent | next [-] | ||||||||||||||||
> develop your game with offline playability in mind from the beginning > players churn on their own without social features you say one thing but the market votes the other way. Game developers are under pressure to turn a profit. If you want a game your way, develop them yourself! Thats how I started making games for myself. Projecting or pressuring others to do so yield no productive consequence. | |||||||||||||||||
| ▲ | hobofan an hour ago | parent | prev [-] | ||||||||||||||||
> multiplayer games can very well have an offline playable LAN mode _some_ multiplayer games can, many can't, as they are using a cloud-based multiplayer backend that isn't easily replaceable (see other discussions in this thread). SKG makes no effort to address those differences. | |||||||||||||||||
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