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bitwize 6 hours ago

As I say, Bellard is Mozart when most of us can't even hope to be Salieri.

audunw 5 hours ago | parent | next [-]

Mozart doesn’t feel right. The code isn’t beautiful and elegant. It’s not built to last (at least for ffmpeg) or be some kind of masterpiece. He writes code to get a job done or tickle some intellectual curiosity. It’s not beautiful but that’s OK.

I think Unicorn illustrates one of the issues with his style. It wouldn’t have needed to exist of the QEMU code was architected into neat components. But then writing spaghetti code that gets the job done is why he’s so fast and effective. It’s a trade off

https://www.unicorn-engine.org/docs/beyond_qemu.html

I think there’s actually a sharp contrast with John Carmack here. Fabrice might be smarter and faster but Carmack is perhaps a better software engineer. You can really see the development of his style from Doom and Quake source code, where Quake 3 source is like a beautiful gem of a code base.

hnlmorg 4 hours ago | parent | next [-]

I think developers sometimes get too obsessed with code quality thinking that smarter code makes them a better developer. In fact I’ve seen developers fall into the trap of mistaking their code as the product and thus spend so much time beautifying it that that fail to ever release anything.

Then you have the other end of the spectrum where people are too focused on hacking stuff together that the end result is unmaintainable.

The reality is there needs to be a bit of both to be a good developer.

For example, if you’re building a proof of concept (POC), then it’s more important to prove the idea than it is to define the architecture. And the reason for that is because you don’t always understand how the final product (whether it’s commercial software or a FOSS library) is best architected until you’ve gone through a few drafts of the idea. So spaghetti code isn’t necessarily a bad thing.

But then when you know your idea works and you need to flesh it out into something more durable, you start to refactor the spaghetti into something more maintainable.

Fabrice mainly releases POCs while Carmack mainly releases finished products. So it’s unsurprising you’ll see a difference in the style of architecting in their code.

I used to be someone who focused on beautiful code for my POCs too. And used to fail to release any personal projects. Then one day I learned to embrace the chaos of POCs and realised that you can getting something built and tarting it up afterwards was better than failing to build anything at all.

21asdffdsa12 4 hours ago | parent | next [-]

But the code quality is speed. And reach. You can not advance, unless you can read the code, you can understand the model, you can not scale beyond a certain point. The beauty of the architecture is the ability to build a spaceship compared to a train of kerosene tankers. Physically similar, but in capability radical different.

I find this very scary. Somebody unable to perceive capabilities and tech-debt. If you can not perceive that- you should not be let near executive decisions or code-base evaluation. This is literally the difference between rocket-science and exploding failed projects. Everyone can pile up explosives, not everyone can go to space today.

Its a great interview topic to filter this kind of candidate out of companies.

MomsAVoxell 4 hours ago | parent | next [-]

“You can read the code”

.. is very, very important in the context of milliseconds, hours, days, weeks, months and years. And decades.

Today, you might say that John/Fabrice’ code is readable/unreadable, but will that also be true in 5 years time, in a different cultural/technological era?

Obviously yes in the case of these individuals - because the ecosystem their products have created is self-sustaining at a mass (consumer/social) level.

I’ve built software which has shipped and effected the lives of millions, too. Many of us have.

But I have not built a massive ecosystem by working on the right software which was adopted by millions of developers who read my code, was inspired by it, and used it for something in their own products - thus creating sub-ecosystems upon sub-ecosystems, a big sprawling tree of economy which spreads out into the mass of humanity who use technology.

In this story we have two cases of individuals who have accomplished an extraordinary reach of software, in their own uniquely flavored ways - and this demonstrates that there are no absolute requirements to strip personality from the code - as long as its damn good code in the first place.

>filter candidates out of companies

It’s a great way to decide not to work at a company which managers do not understand the importance of architecture at various scales, milliseconds, seconds, hours, days, weeks ..

hnlmorg 3 hours ago | parent | prev | next [-]

> But the code quality is speed

No it’s not. Code quality is just code quality. It's a subjective measure. eg how do you define one thing is of greater "quality" than another? Is it CPU ops? Memory footprint? Code readability? And how do you measure readability? By who? What I find readable someone else might not, and visa versa.

If you’re making choices to improve development throughput then that’s fine. But so often I see developers architecting code for what they mistakenly think will improve their throughput but ultimately they spend longer on writing those abstractions than any time they have saved when using them.

XKCD parodies this problem with their pass the salt sketch: https://xkcd.com/974/

Sometimes this comes down to developer vanity, sometimes it comes down to poor alignment of goals and/or communication between the product teams and development teams. And sometimes it’s just because solving problems is fun so naturally we’ll look for problems to solve. But whatever the reasons, I’ve personally seen this happen (as well as being a victim of it myself) enough times to know it is an underestimated problem.

> I find this very scary. Somebody unable to perceive capabilities and tech-debt. If you can not perceive that- you should not be let near executive decisions or code-base evaluation.

This is a rather insulting assumption. I've been a tech lead for around 2 decades now and have worked on plenty of brownfield projects in that time. I know what tech debt looks like.

The problem with "tech debt" is it can mean anything from "this is ugly code that takes 5 minutes longer to read but it works well" to "this in a insecure/unstable pile of horse manure and customers will start to notice".

The latter is where time should be spent. The former is a vanity project that doesn't bring the business any value.

That's not to say that developers shouldn't ever spend time on the former examples of tech debt, just that it's of a lower priority than getting the project working.

ryandrake 32 minutes ago | parent | next [-]

This is one of the reasons I got away from writing commercial software and now only write code as a hobby.

To me, the code itself is the product. I want the code to look like a beautiful painting—the fact that it does something for the user is secondary. I’ll sit there for hours working on things like const correctness, and making sure each class has the bare minimum amount of state/instance variables, even though it has no effect on user-visible bugs or runtime performance. I’m the kind of person that paints the back of the cabinet. Even though no user will see it, I will know it is there.

Obviously this mentality is at odds with commercial software’s imperative to shit out barely working spaghetti code as fast and cheaply as possible, so I opted out.

brunooliv 3 hours ago | parent | prev [-]

Thanks for saying this! I completely agree with everything you said!

There’s far, far too many people who confuse code quality for speed of development and start treating code quality as the product for customer base in the hundreds and active customers in the dozens and for most features to be basically unused.

The reality is that tech debt as a concept these days is hardly real: to be in debt means previous decisions or a previous implementation makes current work extremely hard or impossible, but, the truth is that the human factors such as knowing what to build, team collaboration and even speaking to customers matter far more and can get you “in debt” so so much faster than code alone. At least in your typical SaaS company.

If you ship code in a way that you let tech debt pile up to the point that customers notice it, you have an organisational problem, not code issues per se.

The fact that a lot of people don’t get this is really baffling to me.

21asdffdsa12 an hour ago | parent | next [-]

Im talking about the speed of mental model building, understanding concepts, relations and organizational concepts.

Good codebases sort of read themselves. You can guess where things are, how they are sorted and how they work, by understanding and relying on the authors ideas.

nandomrumber an hour ago | parent | prev [-]

[dead]

gpderetta 2 hours ago | parent | prev [-]

great coders ship.

nixon_why69 4 hours ago | parent | prev | next [-]

It's the opposite, better-factored code makes me, a mediocre developer, capable of making progress instead of hitting a complexity wall.

It's separate from striving for "beautiful" code, beauty within well-factored boundaries yields dimishing returns compared to just having the boundaries.

hnlmorg 3 hours ago | parent [-]

You’re ostensibly arguing the same thing I am though. Focusing on building the thing rather than designing the code to look pretty.

nixon_why69 an hour ago | parent | next [-]

I haven't read the codebases in question but people were talking about spaghetti code, which would not be well-factored and would impede someone less talented from comprehending it or being able to change it effectively.

I guess I'm saying there are code quality concerns which do affect velocity/maintainability and then there are superficial and stylistic issues. The former aren't just about some kind of beauty standard, they're part of executing.

lproven an hour ago | parent | prev [-]

I don't think "ostensibly" means what you think it means.

But I can't guess what you meant.

nandomrumber 32 minutes ago | parent [-]

[dead]

psychoslave 2 hours ago | parent | prev [-]

> I think developers sometimes get too obsessed with code quality thinking that smarter code makes them a better developer.

Not much about "smartness", but code can by far outlast many "product" sold on top of it, so it can make sense to polish them more than the ready to throw gift paper.

People will certainly buy nice gift paper wrapping cheap crap music toy of the day. But they will also value differently access to a beautiful handcrafted musical instrument. On the other hands, people who don’t even play any music won’t be able to assess any musical appliance.

xyzzy123 3 hours ago | parent | prev | next [-]

I wonder if what you're noticing in Fabrice's code is a lack of _abstraction_ beyond whats obviously needed to get the job done. It's not spaghetti IMHO, I think its what code looks like when you're smart enough to just hold most of the problem in your head. I am speculating a bit here, because I am not that smart.

If I had to describe it in aesthetic terms I would maybe say brutalism?

coldtea 4 hours ago | parent | prev | next [-]

>Mozart doesn’t feel right. The code isn’t beautiful and elegant. It’s not built to last (at least for ffmpeg) or be some kind of masterpiece.

Pedantic much? It's not about him writing elegant code like someone would write elegant music. It's a comparison about the skill level achieved, Mozart-level vs Salieri-level (and in the sense of their Amadeus movie rivalry, not real world).

His code tackles very complex subjects, succesfully, with huge technical skill, and has been reliable and relied upon by millions...

sph 4 hours ago | parent | prev | next [-]

> I think there’s actually a sharp contrast with John Carmack here. Fabrice might be smarter and faster but Carmack is perhaps a better software engineer.

There’s few things I find more pathetic than trying really hard to show who’s best and ranking things that have no business being ranked.

You will find humans are n-dimensional and elude these simplistic categories.

yaantc 3 hours ago | parent | next [-]

Yes, ranking requires reducing to a single dimension where all interesting things are multi-dimensions. This is a lossy process, which often tells more about the one(s) doing the ranking than what's ranked.

sph 2 hours ago | parent [-]

I was thinking of sport players that have their stats laid out as a radar chart. One might be average on defense, but a world class striker. Is he better than a world class defender but average striker? And even that is a convenient and lossy approximation.

https://en.wikipedia.org/wiki/Radar_chart

lambdaone 2 hours ago | parent | prev | next [-]

Carmack and Bellard are both wizards, and trying to rank them is a fool's errand. Let's appreciate them both!

anthk 30 minutes ago | parent | prev [-]

Carmack it's a better engineer, but Bellard it's a better thinker and innovator. To each its own.

moralestapia 22 minutes ago | parent | prev | next [-]

Oof, HN says the darndest things.

OTOH it's fun to see people comparing programmers (better/worse) as if that actually mattered.

As the internet says, post physique bro.

vkazanov 4 hours ago | parent | prev | next [-]

True. Carmack was polishing idtech for a decade, and his work is always pleasant to tinker with.

Now, what is outstanding in Fabrice's work is that his curiousity projects often end up being breakthroughs.

I mean, i have like hundreds of these. Can emacs do that? I make a compiler to do that? How fast can i make this bytrcode to run?

And it is cute at best.

SwellJoe 4 hours ago | parent | prev [-]

"It’s not beautiful but that’s OK."

Really? I find his code elegant and concise.

pwdisswordfishq 3 hours ago | parent | prev [-]

Obsessed with poop?