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jchw 3 hours ago

I think you are taking it a step too far. First of all, unlike film, we are not recording reality in any way, every pixel that appears on screen is there because we put it there. I'd argue a closer parallel is a cartoon. And something like cartoon inbetweening is not an example of imperfect frames. These are in fact, perfect and even carefully crafted frames.

It's one thing if the frame halfway through an animation looks a bit "funny", but is still completely logically correct. It is another if the intermediate state of the animation legitimately doesn't make any sense and is just the result of not really caring about what actually goes on during the animation. In that case I'd almost rather just not have the animation at all, or just have a simpler one.

jakelazaroff 2 hours ago | parent | next [-]

We do this in cartoons as well. Check out this Spider-Verse animator breaking down a shot of Gwen drumming. [1] If you look at individual frames, there are all sorts of details that make no logical sense. In one frame, she actually has three hands! But it looks great if you see it in motion.

[1] https://xcancel.com/hf_rosa/status/1089675426312552449

jchw an hour ago | parent [-]

That is exactly what I'm talking about, though. This is not what is happening with buggy computer UI animations: these are not carefully crafted to look better in motion, they're actually only considered acceptable because it's kind of difficult to see the mistakes in the animation. Whereas cartoon animating, you could argue the details don't make logical sense, but that's only to someone who doesn't understand the principles of animation. You can't explain away glitchy weird UI transitions this way because they're pretty much universally not intentional. They're usually just taking the technical path of least resistance.

jakelazaroff an hour ago | parent [-]

No one is defending outright buggy animations. OP is just saying the idea that every frame should make logical sense on its own ignores how animation actually works (and they're correct).

fasterik 3 hours ago | parent | prev | next [-]

We're not recording reality, but we're trying to create convincing and aesthetically pleasing effects for brains that evolved in reality.

jchw 2 hours ago | parent | next [-]

The point is that if a pixel is in a nonsensical place the only thing that is to blame for that is the code. It doesn't matter if it looks pleasing; there's no good reason for something to be wrong just because it looks acceptable.

jancsika 2 hours ago | parent | prev [-]

If you can't even guarantee internally consistent state then good luck communicating your "convincing and aesthetically pleasing effapt update && apt upgradeects" successfully.

iterateoften 3 hours ago | parent | prev [-]

Frame transitions in film do not in fact exist in reality. They are added in the editing room or through manipulation of the recording mechanism fyi.