| ▲ | bentcorner 6 hours ago | |||||||||||||||||||||||||
I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c. I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then): - Notably you have 60 minutes to finish the game. Dying doesn't reset the timer, so there is constant pressure to keep moving. - There is a satisfying parry mechanic. This is still rare to see in 2d platformers. - Incredibly smooth animation. This could be nostalgia goggles but the rotoscoped animation really stood out compared to other games of the era. | ||||||||||||||||||||||||||
| ▲ | eru 44 minutes ago | parent | next [-] | |||||||||||||||||||||||||
> - There is a satisfying parry mechanic. This is still rare to see in 2d platformers. You can see if Dead Cells's parrying mechanic works for you. | ||||||||||||||||||||||||||
| ▲ | Lethalman 3 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||
It was also incredibly difficult. As a kid I couldn’t go beyond the first level. It was also difficult to attack the enemy at the right time. But still it was an amazing experience whenever I played it. I felt the pressure and the need to start again like no other game nowadays. But maybe that’s just because I was a kid. | ||||||||||||||||||||||||||
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| ▲ | ant6n 3 hours ago | parent | prev [-] | |||||||||||||||||||||||||
Well thanks to the 60 minute game play and no saves, you only ever see the first four/five levels or so. It’s a great game, but that particular mechanic is …kind of annoying. | ||||||||||||||||||||||||||
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