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bentcorner 6 hours ago

I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c.

I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then):

- Notably you have 60 minutes to finish the game. Dying doesn't reset the timer, so there is constant pressure to keep moving.

- There is a satisfying parry mechanic. This is still rare to see in 2d platformers.

- Incredibly smooth animation. This could be nostalgia goggles but the rotoscoped animation really stood out compared to other games of the era.

eru 44 minutes ago | parent | next [-]

> - There is a satisfying parry mechanic. This is still rare to see in 2d platformers.

You can see if Dead Cells's parrying mechanic works for you.

Lethalman 3 hours ago | parent | prev | next [-]

It was also incredibly difficult. As a kid I couldn’t go beyond the first level. It was also difficult to attack the enemy at the right time.

But still it was an amazing experience whenever I played it. I felt the pressure and the need to start again like no other game nowadays.

But maybe that’s just because I was a kid.

Cthulhu_ an hour ago | parent | next [-]

I don't think it was just because you were a kid, if I recall correctly the controls were incredibly unresponsive. Probably a technical reason, that they couldn't or didn't want to interrupt an animation easily, but still.

Years later though, and games like Dark Souls and Monster Hunter have a similar sluggishness / unresponsiveness to them. But it doesn't feel as unfair in those games.

qsera 2 hours ago | parent | prev | next [-]

>It was also incredibly difficult.

And we dumb kids used to play it without the manual. It was a minor victory day for us when we finally figured out how to pick up the sword!

HeavyStorm 3 hours ago | parent | prev | next [-]

Yeah, it was. It wasn't even my first game - I was like 11 when I first got to it, and by then was a solid gamer having already owned a master system and mega drive game consoles. And still PoP was hard, really hard.

(But I also didn't like it very much...)

setopt 3 hours ago | parent | prev [-]

I played it relentlessly as a kid (3-6 years old), and never got past the 4th level…

ant6n 3 hours ago | parent | prev [-]

Well thanks to the 60 minute game play and no saves, you only ever see the first four/five levels or so. It’s a great game, but that particular mechanic is …kind of annoying.

CamouflagedKiwi 2 hours ago | parent [-]

I remember it having saves? I'm not sure if that was an addition to the PC version or if I'm getting it mixed up with the sequel (which definitely did have them, but was also quite a bit harder so it _really_ needed them)