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rfgplk 2 hours ago

> It's not impressive that Claude wrote it, it was impressive if you have written it, OP.

Do you have evidence that it's Claude written? Looking through the source it isn't clear to me, at all. Plus, even if it _was_ Claude/LLM assisted, why does that take away from the project?

zerr 8 minutes ago | parent | next [-]

> why does that take away from the project?

Because it is process that matters, in such projects, not the outcome. E.g. it is fascinating how one manages to port and run Doom on some microwave led screen... But nobody is going to play it eventually, it is not relevant as the "end product".

lacoolj an hour ago | parent | prev | next [-]

> why does that take away from the project?

It's like being offered a big mac at a fine dining restaurant. Yes, big mac is gonna taste fine, maybe you can dress it up nicely even. But the restaurant didn't make it, and you feel cheated for buying it (and in this case, wasting your time thinking someone coded it).

Something just existing isn't the same as something being made by someone with passion and effort beyond a one-shot prompt to Fable 5.

krapp an hour ago | parent | prev [-]

You have to remember that this forum is for people who have a passion and an intellectual interest in coding and development, and discussing such with like-minded people. Stimulating intellectual curiosity. An interest in what humans think and do is an implicit part of the experience.

An engineer vibe-coding a project generates an end product, yes, but what is there to be interested in or to discuss? Chances are said engineer isn't even capable of discussing the project in any depth. Are we going to be left discussing nothing but prompts and Claude workflows, and how we got the black box to do a thing? OK. Who cares? I guess we can all politely clap and move on.

I don't know if the posted project was written by an LLM or a human, but I have to agree with localhoster than AI has sucked a lot of the joy out of a lot of HN.

jr3592 an hour ago | parent | next [-]

How this isn't causing an existential crisis in fellow developers, I don't understand. We're seeing our craft dissolve day by day, to the point where even our forums are filled with AI generated crap that we just don't find interesting or engaging.

krapp 31 minutes ago | parent [-]

It is. People have posted threads about how they hate that AI has sucked all of the joy and fun out of their work, and they can feel it rotting their brains, but they just can't not use it. Either because their employers require it or because the compulsion to minmax and optimize their "productivity" overrides all. The dialogue they have with themselves and with HN is a lot like the dialogue someone has questioning the tenets of their own religion.

HeckFeck 10 minutes ago | parent [-]

Aside from that, I don't want to take responsibility for that which I don't understand. And even if I can read the code generated by a LLM, that's not the same as thinking through a solution or planning a design.

You can't call yourself an "engineer" if you just open Claude or Codex and hit "Y" on the keyboard to every prompt like that dipping flamingo when Homer Simpson took the wfh job (Simpsons predicted it).

k_roy an hour ago | parent | prev [-]

> An engineer vibe-coding a project generates an end product, yes, but what is there to be interested in or to discuss? Chances are said engineer isn't even capable of discussing the project in any depth.

And this is reductive to the point of absurdity.

Everybody screaming about AI forgets the fact... you STILL need the domain knowledge. That's where the value in engineering is now.

Imagine a wanna-be game designer thinking they can fire up codex or claude and even with a few weeks and a few hundred dollars in credit, coming out the other side with a game anybody would want to play.

That's not how it works.

I tried with godot. I can tell you everything you want to know about programming/networking/DevOps, and daily use that knowledge. But was very very quickly overwhelmed with the things I DON'T know about game design and development when I tried to develop retro-DQ clone in space.

And yeah, it didn't work.

https://i.imgur.com/hyXQEyA.png