| ▲ | krapp an hour ago | ||||||||||||||||
You have to remember that this forum is for people who have a passion and an intellectual interest in coding and development, and discussing such with like-minded people. Stimulating intellectual curiosity. An interest in what humans think and do is an implicit part of the experience. An engineer vibe-coding a project generates an end product, yes, but what is there to be interested in or to discuss? Chances are said engineer isn't even capable of discussing the project in any depth. Are we going to be left discussing nothing but prompts and Claude workflows, and how we got the black box to do a thing? OK. Who cares? I guess we can all politely clap and move on. I don't know if the posted project was written by an LLM or a human, but I have to agree with localhoster than AI has sucked a lot of the joy out of a lot of HN. | |||||||||||||||||
| ▲ | jr3592 an hour ago | parent | next [-] | ||||||||||||||||
How this isn't causing an existential crisis in fellow developers, I don't understand. We're seeing our craft dissolve day by day, to the point where even our forums are filled with AI generated crap that we just don't find interesting or engaging. | |||||||||||||||||
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| ▲ | k_roy an hour ago | parent | prev [-] | ||||||||||||||||
> An engineer vibe-coding a project generates an end product, yes, but what is there to be interested in or to discuss? Chances are said engineer isn't even capable of discussing the project in any depth. And this is reductive to the point of absurdity. Everybody screaming about AI forgets the fact... you STILL need the domain knowledge. That's where the value in engineering is now. Imagine a wanna-be game designer thinking they can fire up codex or claude and even with a few weeks and a few hundred dollars in credit, coming out the other side with a game anybody would want to play. That's not how it works. I tried with godot. I can tell you everything you want to know about programming/networking/DevOps, and daily use that knowledge. But was very very quickly overwhelmed with the things I DON'T know about game design and development when I tried to develop retro-DQ clone in space. And yeah, it didn't work. | |||||||||||||||||