| ▲ | javcasas 4 hours ago | |
Sure. For a videogame. > -> rasterizes them to a 2d screen Also you forgot "render to a framebuffer, then parse the framebuffer back to chars". Anyway, I'm off to construct the new `ls` command. It will render the list of files to a mesh of billions of polygons in a GPU with advanced shaders, 16x oversampling, HDR and all the graphic acronyms I don't understand, then read the resulting image, find the nearest character in the ANSI charset and use that one. It will be _glorious_ (and profoundly stupid) | ||
| ▲ | ux266478 3 hours ago | parent | next [-] | |
Could be improved. Encode the image to webp with high compression settings and handle the ASCII mapping by spinning up a local LLM to do OCR on it. Individually. For each cell. | ||
| ▲ | tikimcfee 2 hours ago | parent | prev [-] | |
lol... I know you meant this comically, but you just called me out and it's glorious: https://glyph3d.dev I built a truly glyph based instanced quad system to render millions of characters in space at once. | ||