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b00ty4breakfast 5 hours ago

what is the appeal of blindly blasting open source projects with high-volume PRs? If you're trying to help the project to accomplish something, it doesn't follow that a firehose approach is tenable, if only for the fact that reviewing the code takes time.

VoidWhisperer 5 hours ago | parent | next [-]

At some point it used to be in order to have things that you can show got merged into popular public projects in job interviews, but I'm not sure that is the case anymore since some of these people have no intention (as far as i can tell) of finding a SE job

x-complexity 5 hours ago | parent | prev | next [-]

> what is the appeal of blindly blasting open source projects with high-volume PRs?

The prestige of being "the one that added feature X to OSS project Y". The things that would've been actually useful (bug diagnostics/troubleshooting, merging duplicate issues & PRs) do not offer the same level of prestige.

doctor_radium 3 hours ago | parent | prev | next [-]

Just wanted to say that reading all the comments here, I'm getting flashbacks to alt.aol.sucks.

MBCook 5 hours ago | parent | prev | next [-]

At this point these could just be gamers who want to play a game and are being annoyed by something not being right.

Maybe they use Claude or whatever and tell it to fix the problem and then just blindly submit it.

I could see people doing that without knowing enough to be able to compile and test the code, ignoring whether it’s good or not. So they just submit it and hope it gets merged to “fix” the problem, having no understanding of what’s involved or how much of a burden that is.

Now imagine a whole bunch of people doing that for a whole bunch of really complex bugs in 75 different games. It’s not like the PlayStation three was a simple system.

numpad0 4 hours ago | parent | prev [-]

Instant gratification? This feels like the exact same phenomenon as kids trying to profiteer from repackaged game mods and ripped game assets.