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Realtime Faux-Raytraced Interactive 125,000 hair particles on Web(imosspro.vercel.app)
3 points by ldhieu 6 hours ago | 1 comments
ldhieu 6 hours ago | parent [-]

Hi all,

I'm new, this my first day and first post here. Came here because I can no longer reply to this thread https://news.ycombinator.com/item?id=39803174 to share my findings.

I found a way to simulate a Marimo moss ball with 125,000 strands that looks like a Cycles render, except this works in 90+ fps on the web while reacting to momentum changes and torque. This was done in Three.js with a custom GLSL shader.

Hope you guys have fun playing with it!