| ▲ | The Visible Zorker: Zork 1(eblong.com) |
| 73 points by PLenz 5 hours ago | 12 comments |
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| ▲ | raffael_de an hour ago | parent | next [-] |
| Would Inform 6 nowadays be still the language of choice for developing text based games like Zork? Or even a reasonable choice for that matter? |
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| ▲ | svachalek an hour ago | parent | next [-] | | It's still pretty good. TADS is a more modern alternative, and the one I would go with, but basically these haven't been commercially viable products since the 80s so there's not a lot going into it. Arguably, the right answer now is to document everything that matters to you about the adventure, and tell an LLM to run it. | | |
| ▲ | m463 4 minutes ago | parent [-] | | I wonder if you could make a "choose-your-own-adventure" book uning LLMs. It would write the book ahead of you, kind of like how railroads could send trains with supplies out to the track as it was built. |
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| ▲ | dwheeler 42 minutes ago | parent | prev | next [-] | | I think Inform 7 is pretty cool. I suggest checking in to that as well. | |
| ▲ | anthk 31 minutes ago | parent | prev [-] | | Yes, very easy to grasp and games will be much lighter than Inform7. Tads it's propietary even if the interpreters are free. Inform6 has the whole stack (even free documentation too), from Inform Beginner's Guide to these, where you have libre games for Inform6 and some free as in freedom
related documentation of Inform6 internals. https://jxself.org/git/ |
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| ▲ | Joe_Cool 3 hours ago | parent | prev | next [-] |
| This is neat. Z-machine internals without needing to run a debugger. |
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| ▲ | ghaff 3 hours ago | parent [-] | | Very cool. Did a very little testing for Infocom back in the day and knew a lot of the folks involved. |
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| ▲ | projektfu 2 hours ago | parent | prev [-] |
| It seems to often make it hard to get back where you were, like you go west and then east and end up in a different place. I don't know enough about z-machines to tell why. |
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| ▲ | pdw an hour ago | parent | next [-] | | Nothing to do with the VM. The game was designed that way, navigation is part of the puzzle. | |
| ▲ | conexions 2 hours ago | parent | prev | next [-] | | Perhaps you could try making a map. | | | |
| ▲ | anthk 30 minutes ago | parent | prev [-] | | Not ZMachine related, not even with Inform6, where n_to, s_to and w_to e_to are pretty much self-explanatory. It's just that Dungeon/Zork/Zork-I-II-III were made that way. |
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