| ▲ | projektfu 3 hours ago | |||||||
It seems to often make it hard to get back where you were, like you go west and then east and end up in a different place. I don't know enough about z-machines to tell why. | ||||||||
| ▲ | pdw 2 hours ago | parent | next [-] | |||||||
Nothing to do with the VM. The game was designed that way, navigation is part of the puzzle. | ||||||||
| ▲ | conexions 3 hours ago | parent | prev | next [-] | |||||||
Perhaps you could try making a map. | ||||||||
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| ▲ | anthk 2 hours ago | parent | prev [-] | |||||||
Not ZMachine related, not even with Inform6, where n_to, s_to and w_to e_to are pretty much self-explanatory. It's just that Dungeon/Zork/Zork-I-II-III were made that way. | ||||||||