| ▲ | cyber_kinetist 2 hours ago | |
Extracting a surface mesh is possible, but the result is going to be really ugly (like the high-poly meshes from generative AI that are useless to artists)! Mesh processing is a very difficult research domain in computer graphics that has been iterated for several decades, and we still don't have a good automated solution for retopology (Partly because the problem is hard to define in a mathematical way, but also since it's not a problem you can just solve with AI by throwing data and compute at it) | ||
| ▲ | reactordev an hour ago | parent [-] | |
I used voxelization of the splats in the past so I appreciate the notes on the difficulty but this is sort of what PlayCanvas is doing here. Taking the splats, making voxels, meshing. It's a novel approach and worked well in BIM a few years ago, though not anything real-time. | ||