| ▲ | ogig 4 hours ago | |||||||||||||
How snarky. You are conflating friendship with admiration for the effectiveness of newfound tool. If it's the "he" that triggers you, feel free to replace with "it". It's just a second-language artifact. | ||||||||||||||
| ▲ | hansmayer 4 hours ago | parent | next [-] | |||||||||||||
I dunno man. He sounded like he found a new friend in 'him' to me. And it was genuinely hilarious. It took me a while to stop laughing. | ||||||||||||||
| ▲ | noodletheworld 2 hours ago | parent | prev [-] | |||||||||||||
> the effectiveness of newfound tool …and yet, most people continue to say that non standard tooling ecosystems, where the agent cannot run and validate the code it writes, remain difficult and unproductive. “I just pointed CC at godot and it made a game! This is sooo good” …is a fairytale. What tooling are you using to make it run and compile the code? How is it iterating on the project without breaking existing functionality? None of these are insurmountable, but they require some careful setup. Posts like this dont make me laugh; they just make me roll my eyes. Either the OP has not done what they claim. Or they have spent a lot more time and effort on it than they claim. > I gave him game design ideas, he comes with working code. I gave him papers about procedural algos, and he comes with the implementation, brainstorm items, create graphic assets (he created a set of procedural 2d generators as external tools), he even helped me build the lore. Such a sweet story about a boy and his AI. Unfortunately, I also dont believe in fairytales. Instead of waving your hands wildly about AI, post some videos and code of the results. This is hackernews, not hypenews. | ||||||||||||||
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