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ogig 2 hours ago

But I had already answered, before your comment, with screenshots broadly showing the current state and the result of the generators.

You imply I'm merely "pointing CC at godot and it made a game"; I never said it was simple, required no previous knowledge, that it was instant or that the game was done. I do have a careful setup involving CI and isolation.

Godot provides a headless mode. CC runs python scripts to run tests and check for debugger warnings. For anything more complex it can wire debug info anywhere. Godot is fully code based so you can make the analogy with any other framework you used AI assistants with.

No sure about what you can't believe about my statements. CC implementing algo from a paper? That it can brainstorm item or lore ideas? I don't seem to be claiming anything out of the common usage of LLMs