Remix.run Logo
arcatek 6 hours ago

Isn't Godot a little ill-designed to work well with LLMs? for example I ended up a couple of times with incorrect tres files, and letting the llm generate IDs feel a little fragile.

operatingthetan 6 hours ago | parent | next [-]

I have taken many stabs at it and Claude will produce stuff but the output is very far away from useful. E.g. "I've created a road and beautiful trees" and what I see is a mess of colors and shapes.

ogig 6 hours ago | parent [-]

I concur it's bad at directly visual concepts, your prompt is akin to the svg pelican. What I do is asking him for procedural algos, automatas, quadtrees, layered noises, and rig those into the game. Yes, it can't "make the next gta", but with a reasonable scope and knowing what it does best, it has been very easy for me to produce satisfying results.

operatingthetan 5 hours ago | parent | next [-]

My problem is I don't really have video game engineering experience. I was going off a concept that a different AI nailed with video creation and was trying to replicate it in the game engine.

cyclopeanutopia 5 hours ago | parent | prev [-]

Would you care to show a few pictures?

ogig 5 hours ago | parent [-]

Sure! Two are gameplay pics. An enemy sprite sheet generation, and the results of the map generators. Of course these are basic placeholders for a few hours of work, but I will definitely go heavy on this route with more layering and details.

https://drive.google.com/file/d/1A7kfcjHjSmCNidqc9t731uoglzL... https://drive.google.com/file/d/1Bl_n0ECqc78LGGf7SsOx38mRUOP... https://drive.google.com/file/d/1JMcgzqcnZ2ncboeyAXvscRWagqR... https://drive.google.com/file/d/1-luJ6y7YslNfwmFnCdIDbJ871i0... https://drive.google.com/file/d/14n4TLAVywk_1GMhLLGOuukQwUmb...

ogig 6 hours ago | parent | prev | next [-]

I had very few issues, sometimes I had to direct CC to the godot docs and we could keep moving. Specifically the tile configuration was a "read the docs" moment. All the functionality is available through code, so nothing CC can't reach afaik. Is there any LLM oriented game engine?

kowbell 6 hours ago | parent | prev [-]

Are any LLMs suited at directly modifying game scene/asset/prefabs for any engine?

jaggederest 2 hours ago | parent [-]

Bevy is a great engine for LLM-based games because it's 100% code. I'm toying with a few things in it, one of them is an entire-planet economic simulation, and it scales well up to a million dead tiles and 10k-50k live tiles on Apple Silicon, pretty impressive.