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Show HN: Turning a Gaussian Splat into a videogame(blog.playcanvas.com)
49 points by yak32 3 days ago | 9 comments
ulfen 3 minutes ago | parent | next [-]

This for some reason reminded me of the "Killerspiele" debate [1] we had in Germany after a dramatic school shooting. The shooter had previously built a map of the school in Counter-Strike. With this it's not a long stretch from there to having a realistic map of a school... Which would have given him a better rating than the one he got for his map: "I'd like to see the school that actually has lighting like this." [2] Hopefully this tech will never used for something like this.

[1] https://de.wikipedia.org/wiki/Killerspiel [2] https://www.spiegel.de/netzwelt/web/schuelerhobby-mapping-me...

halflife 5 minutes ago | parent | prev | next [-]

I’m trying to understand from the video why this is better, it looks like a normal high resolution textures with precooked shadow maps.

It has no dynamic lighting or effects, which makes the video look like a high quality game from 2006.

sev_verso 3 days ago | parent | prev | next [-]

Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!

reactordev 27 minutes ago | parent | next [-]

For me, the biggest issue this solves is the blank canvas paralysis problem. Artists are visual thinkers and need a little nudge in the right (art) direction. This is a great way to fill that blank sheet of paper with something that they can take and run with.

yak32 3 days ago | parent | prev [-]

Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy

swiftcoder 2 hours ago | parent | prev | next [-]

Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment

yak32 26 minutes ago | parent | next [-]

idealy it should be 4DGS but we are far away from it - real actors scan etc.. but somebody will do it later i am sure

dnnddidiej 42 minutes ago | parent | prev [-]

Probably for the best as, well, they are being pumped with lead.

poly2it 41 minutes ago | parent | prev [-]

I'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised.