| ▲ | Show HN: Turning a Gaussian Splat into a videogame(blog.playcanvas.com) | |||||||||||||
| 49 points by yak32 3 days ago | 9 comments | ||||||||||||||
| ▲ | ulfen 3 minutes ago | parent | next [-] | |||||||||||||
This for some reason reminded me of the "Killerspiele" debate [1] we had in Germany after a dramatic school shooting. The shooter had previously built a map of the school in Counter-Strike. With this it's not a long stretch from there to having a realistic map of a school... Which would have given him a better rating than the one he got for his map: "I'd like to see the school that actually has lighting like this." [2] Hopefully this tech will never used for something like this. [1] https://de.wikipedia.org/wiki/Killerspiel [2] https://www.spiegel.de/netzwelt/web/schuelerhobby-mapping-me... | ||||||||||||||
| ▲ | halflife 5 minutes ago | parent | prev | next [-] | |||||||||||||
I’m trying to understand from the video why this is better, it looks like a normal high resolution textures with precooked shadow maps. It has no dynamic lighting or effects, which makes the video look like a high quality game from 2006. | ||||||||||||||
| ▲ | sev_verso 3 days ago | parent | prev | next [-] | |||||||||||||
Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo! | ||||||||||||||
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| ▲ | swiftcoder 2 hours ago | parent | prev | next [-] | |||||||||||||
Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment | ||||||||||||||
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| ▲ | poly2it 41 minutes ago | parent | prev [-] | |||||||||||||
I'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised. | ||||||||||||||