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halflife 2 hours ago

I’m trying to understand from the video why this is better, it looks like a normal high resolution textures with precooked shadow maps.

It has no dynamic lighting or effects, which makes the video look like a high quality game from 2006.

yak32 an hour ago | parent [-]

dynamic objects are still largely unsolved problem, I just tried to approach it in this demo. also this particular place doesn't have reflective surfaces, but technology supports it - check for example this splat https://superspl.at/scene/ff1d0393 or this one https://superspl.at/scene/6c822f84

halflife 40 minutes ago | parent [-]

This is better, but I think that a demo with more reflections and radiosity would be much more impressive