| ▲ | benj111 2 days ago | ||||||||||||||||||||||||||||||||||||||||
I've never played any games that require this, but the Wikipedia page makes reference to percentage rolls, but wouldn't you need 101 sides to get 0% and 100% for that? | |||||||||||||||||||||||||||||||||||||||||
| ▲ | sgbeal 2 days ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||
> but wouldn't you need 101 sides to get 0% and 100% for that? There is no 0% in d100/d-percentile rolls. Every "how to interpret these dice" paragraph in games which use them will tell you to interpret 0-0 on 2d10 as 100, not 0. Or, hypothetically (but i don't recall having ever seen this), they'll have a stated range of 0 to 99 (inclusive). Either way, the numeric range spans precisely 100 digits. | |||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||
| ▲ | PunchyHamster 2 days ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||
No, because in d100 based systems you success is rolling at or below a chance. So the fact there is no 0% (0 is interpreted as 100) is necessary because if your modifiers are giving it 0% chance, you need dice to start at 1 for that to work | |||||||||||||||||||||||||||||||||||||||||