| ▲ | sgbeal 2 days ago | |||||||||||||||||||||||||
> but wouldn't you need 101 sides to get 0% and 100% for that? There is no 0% in d100/d-percentile rolls. Every "how to interpret these dice" paragraph in games which use them will tell you to interpret 0-0 on 2d10 as 100, not 0. Or, hypothetically (but i don't recall having ever seen this), they'll have a stated range of 0 to 99 (inclusive). Either way, the numeric range spans precisely 100 digits. | ||||||||||||||||||||||||||
| ▲ | 1313ed01 2 days ago | parent | next [-] | |||||||||||||||||||||||||
There are games that use a d100 with 0-99 range, and games that read a d10 as 0-9 for that matter. First that comes to mind is Ambush! from 1983 that did both those things (https://boardgamegeek.com/boardgame/1608/ambush). Love that game, but it is a bit distracting that probabilities feel one-off. Rolling 5 or lower to hit is 60%, not 50%. And when rolling 2d10 the result is 0-18, not 2-20. | ||||||||||||||||||||||||||
| ▲ | PunchyHamster 2 days ago | parent | prev [-] | |||||||||||||||||||||||||
yeah but that means there is no 0% on the scale | ||||||||||||||||||||||||||
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