| ▲ | MrGilbert a day ago | |||||||
But if you were a game dev, you would understand why it‘s not as easy as it seems to outsiders. :) | ||||||||
| ▲ | pmarreck 21 hours ago | parent [-] | |||||||
I'm not saying it would be trivial, but I bet that once you figure out a workable pattern, you could replicate that on other games. One idea that might be relatively easy to implement- Slow the framerate down to something super slow instead of fully stopping | ||||||||
| ||||||||