| ▲ | tatjam 3 hours ago | |||||||
Writing embedded code with an async-aware programming language is wonderful (see Rust's embassy), but wonder how competitive this is when you need to push large quantities of data through a micro controller, I presume this is not suitable for real-time stuff? | ||||||||
| ▲ | carverauto 3 hours ago | parent | next [-] | |||||||
We're streaming RSTP camera feeds through WASM plugins and host-bridge adapters, no problem. I was surprised how well it worked TBH. https://code.carverauto.dev/carverauto/serviceradar/src/bran... | ||||||||
| ▲ | nasretdinov 3 hours ago | parent | prev | next [-] | |||||||
You can disable GC in tinygo, so if you allocate all the necessary buffers beforehand it can have good performance with real-time characteristics. If you _need_ dynamic memory allocation then no, because you need GC it can't provide realtime guarantees. | ||||||||
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| ▲ | clktmr 2 hours ago | parent | prev | next [-] | |||||||
I've written a fair amount of code for EmbeddedGo. Garbage Collector is not an issue if you avoid heap allocations in your main loop. But if you're CPU bound a goroutine might block others from running for quite some time. If your platform supports async preemption, you might be able to patch the goroutine scheduler with realtime capabilities. | ||||||||
| ▲ | randusername 2 hours ago | parent | prev [-] | |||||||
Can you elaborate on this and how it would be different from signaling on interrupts and DMA? Hardware-level async makes sense to me. I can scope it. I can read the data sheet. Software async in contrast seems difficult to characterize and reason about so I've been intimidated. | ||||||||