| ▲ | ambicapter 4 hours ago | ||||||||||||||||||||||
> Claude Code is clearly a pile of vibe-coded garbage. The UI is janky and jumps all over the place, especially during longer sessions. (Which also have a several second delay to render. In a terminal). Don't you know, they're proud of their text interface that is structured more like a video game. https://spader.zone/engine/ | |||||||||||||||||||||||
| ▲ | LarsDu88 3 hours ago | parent | next [-] | ||||||||||||||||||||||
This is a pretty interesting article in of itself | |||||||||||||||||||||||
| ▲ | spencerflem 3 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
Not to stand up for Claude Code in any way, I don’t like the company or use the product. This is just a related tangent- one of my favorite software projects, Arcan, is built on the idea that there’s a lot of similarities between Game Engines, Desktop Environments, Web Browsers, and Multimedia Players. https://speakerdeck.com/letoram/arcan?slide=2 They have a really cool TUI setup that is kinda in a real sense made with a small game engine :) https://arcan-fe.com/2022/04/02/the-day-of-a-new-command-lin... | |||||||||||||||||||||||
| ▲ | rafaelmn 3 hours ago | parent | prev [-] | ||||||||||||||||||||||
I mean if you want glitchy garbage that works in the happy path mostly then game engine is the right foundation to build on. Software quality is the last thing game devs are known for. The whole industry is about building clever hacks to get something to look/feel a certain way, not building robust software that's correct to some spec. | |||||||||||||||||||||||
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