| ▲ | tgma 2 days ago | |||||||||||||
> From what I understand, the main goal is to fix the problem that non-native (1:1 pixel mapping) resolutions and scaling look worse than native. That would be my instinct as well, but the author seems to be delibarately doing the exact opposite. Trying to force a 2x HiDPI and then downscaling to native display resolution whereas he could have just done a 1:1 LoDPI rendering. What you get in the end is some equivalent of hack/brute-force smoothing/antialiasing of what was rendered in the downsample. | ||||||||||||||
| ▲ | adrian_b 2 days ago | parent [-] | |||||||||||||
The author said that the problem is that Apple has introduced a size limit for the display (3360x1890) that is lower than the size of the actual display, which is a standard 4k display (3840x2160). So 1:1 rendering can cover only a part of the screen, while the remainder remains unused. If the maximum size limit is used but applied to the entire screen, it does not match the native resolution so interpolation is used to convert between images with different resolutions, blurring the on-screen image. All the attempts were done with the hope that there is some way to convince the system to somehow use the greater native image size instead of the smaller size forced by the limits. | ||||||||||||||
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