| ▲ | user____name 10 hours ago | |||||||||||||||||||||||||||||||
This is really cool. Kaze Emanuar[0] seems to be able to hit 60hz consistently with his Mario 64 rework, I wonder if such perf is achievable for these wide open landscapes. Iirc Shadow of the Collosus rendered distant geometry into the skybox, which always struck me as a neat trick. | ||||||||||||||||||||||||||||||||
| ▲ | smithcoin 8 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
VRAM goes vroom vroom. I emailed him the video from OP and he mentioned they’ve done some collaboration. I’m assuming there’s a retro programming discord that I’m not worthy of. | ||||||||||||||||||||||||||||||||
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| ▲ | 01HNNWZ0MV43FF 9 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
Yeah I remember hearing that SOTC's "SuperLow" LOD was a 2D image. Trespasser also did that, but only for trees and props, not for terrain objects. Trespasser being basically a heightmap with dinosaurs dropped in | ||||||||||||||||||||||||||||||||
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