| ▲ | 01HNNWZ0MV43FF 7 hours ago | |
Yeah I remember hearing that SOTC's "SuperLow" LOD was a 2D image. Trespasser also did that, but only for trees and props, not for terrain objects. Trespasser being basically a heightmap with dinosaurs dropped in | ||
| ▲ | estebank 6 hours ago | parent | next [-] | |
Hey! It also had a barely working physics engine. Then again the dinosaurs were physics entities, so maybe you already mentioned it. :) | ||
| ▲ | dcrazy 5 hours ago | parent | prev [-] | |
Even modern games replace distant geometry with billboards. Simplygon is one middleware that does this. The Remedy folks talked about how Alan Wake 2 used it at GDC last year or the year before. | ||