| ▲ | CoolGuySteve 2 hours ago | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Back when I worked at Apple I would just try it in whatever I had installed. If it didn't reproduce I'd write "Cannot reproduce in 10.x.x" and close it. Maybe a third were like that, duplicates of some other issue that was resolved long ago. Anyone that attached a repro file to their issue got attention because it was easy enough to test. Sometimes crash traces got attention, I'd open the code and check out what it was. If it was like a top 15 crash trace then I'd spend a lot longer on it. If the ticket was long and involved like "make an iMovie and tween it in just such and such a way" then probably I'd fiddle around for 10-15 minutes before downgrading its priority and hope a repro file would come about. There were a bunch of bug reports for a deprecated codec that I closed and one guy angrily replied that I couldn't just close issues I didn't want to fix! Guess what buddy, nobody's ever going to fix it. The oldest bug like that I ever fixed was a QuickDraw bug that was originally written when I was 8 years old but it was just an easy bounds check one liner. But the mistake OP is making is assuming this one thing that annoyed him somehow applies to the whole Apple org. Most issues were up to engineers and project managers to prioritize, every team had their own process when I was there. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | lapcat an hour ago | parent [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
> But the mistake OP is making is assuming this one thing that annoyed him somehow applies to the whole Apple org. Most issues were up to engineers and project managers to prioritize, every team had their own process when I was there. Except this same shit keeps happening with multiple teams. Judging from your mention of QuickDraw, which was removed entirely from macOS in 2012, perhaps your Apple experience is now out of date. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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