| ▲ | joe_mamba 5 hours ago |
| You're onto something but that's not entirely true for all games. There's plenty of vintage games, made before DirectX standardized everything into the late 90s, that don't work well under wine because back in their day, they would try to bypass windows by "hacking" their way to the hardware via unsupported APIs and hooks, to squeeze every bit of performance from the hardware, and also because every hardware vendor back then from graphics to sound shipped their own APIs. |
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| ▲ | Asmod4n 5 hours ago | parent [-] |
| You mean dos games, just run them under a dos emulator then. |
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| ▲ | tombert 4 hours ago | parent | next [-] | | Oh, no, before everything kind of converged to OpenGL and DirectX, there were oodles of different things trying to be the next graphics API. There are the more obvious ones like 3DFX/Glide, but there was also stuff like the Diamond Edge 3D, which used Sega Saturn style "quads". | |
| ▲ | joe_mamba 5 hours ago | parent | prev [-] | | NO, I meant Windows games. | | |
| ▲ | ndriscoll 4 hours ago | parent [-] | | 90s Windows ran inside of DOS, and you can run e.g. Windows 98 games (through Windows itself) in DOSBox. Look up exowin9x where they're trying to compile all of the necessary configs for one-click launchers. | | |
| ▲ | tombert 2 hours ago | parent [-] | | I didn't think that regular DOSBox had support for stuff like 3dFX does it? Or other weird APIs? I had to use PCem to get support for that stuff. |
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