| ▲ | johnnyanmac a day ago | |||||||
I should note that I'm not the same person that you were talking to you the chain. So I hope we're not mixing conversations and people. I don't think I've said that much in this chain, so I can't answer much. But sure: >why do you feel so strongly about LLM products? Personally, I work in games. So pretty much everything in the discourse of LLMs and Gen AI has been amplified 5x for me. The layoffs, the gamers' reaction to stuff utilizing AI, the impact on hardware prices, the politics, etc. Theres a war of consumers and executives, and I'm trapped in the middle taking heat from both. It's tiring and it's clear who to blame for all of this. I want all of this to pop so the true innovation can rise out, instead of all the gold rush going on right now. Also,game code is very performance sensitive. It's not like a website or app where I can just "add 5 seconds to a load time" unless I'm working on a simple 2D game, nor throw more hardware to improve performance. Even if LLMs could code up the game, I'd spend more time optimizing what it makes than it saved. It simply doesn't help for the kind of software I work with. | ||||||||
| ▲ | Philpax a day ago | parent | next [-] | |||||||
I have worked in games in the past, and currently work in games-adjacent. I'm sympathetic to the concerns you've mentioned, especially given how controversial it is (the recent reveal of DLSS5, which I find directionally interesting but executed poorly, is but one of many examples.) From speaking to my friends in the industry, it seems like uptake for code is happening slowly, but unevenly, and the results are largely dependent on the level of documentation, which is often lacking. (I know of a few people using AI for (high-quality!) work on Godot, and their AIs struggle with many of the implicit conventions present in the codebase.) With that being said, I would say that LLMs have generally been quite the boon for the (limited) gameplay work that I have done of recent. Because the cost of generation is so cheap [0], it is trivial to try something out, experiment with variations, and then polish it up or discard it entirely. This also applies to performance work: if it's a metric that the AI can see and autonomously work on, it can be optimised. This is, of course, not always possible - it's hard to tell your AI to optimise arbitrary content - but it's often more possible than not, especially if you get creative. (Asking it to extract a particularly hot loop out from the code it resides within, and then optimising that, for example: entirely feasible.) I think there are still growing pains, but I'm confident that LLMs will rock the world of gamedev, just like they're doing to other more well-attested fields of programming. [0]: https://simonwillison.net/guides/agentic-engineering-pattern... | ||||||||
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| ▲ | smj-edison a day ago | parent | prev [-] | |||||||
Crap, you're right. I swear, tiny usernames is both a boon and a curse... > Personally, I work in games. So pretty much everything in the discourse of LLMs and Gen AI has been amplified 5x for me. The layoffs, the gamers' reaction to stuff utilizing AI, the impact on hardware prices, the politics, etc. > Theres a war of consumers and executives, and I'm trapped in the middle taking heat from both. It's tiring and it's clear who to blame for all of this. I want all of this to pop so the true innovation can rise out, instead of all the gold rush going on right now. That makes a lot of sense. I've been pretty fed up with the hyperbole and sliminess, and I can't imagine how difficult it is to be squeezed between angry gamers and naive and dense executives. When you say "true innovation", is that in terms of non-AI innovation, or non-slimy AI innovation? I guess I personally still believe that LLMs are useful, but only as another tool amongst many others. I'm also a big believer in human centered UX design, and it's kinda sad that the dominant experience is all textual. > Also,game code is very performance sensitive It does seem like game programming is the last bastion of performance, at least in terms of normal hardware, since the game has to go to the consumer's hardware. The "silver bullet" mentality drives me a little crazy because it clearly doesn't work in all situations. Anyways, I don't know if this response really has a point, but I wanted to at least acknowledge your experience. | ||||||||
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