| ▲ | smj-edison a day ago | |
Crap, you're right. I swear, tiny usernames is both a boon and a curse... > Personally, I work in games. So pretty much everything in the discourse of LLMs and Gen AI has been amplified 5x for me. The layoffs, the gamers' reaction to stuff utilizing AI, the impact on hardware prices, the politics, etc. > Theres a war of consumers and executives, and I'm trapped in the middle taking heat from both. It's tiring and it's clear who to blame for all of this. I want all of this to pop so the true innovation can rise out, instead of all the gold rush going on right now. That makes a lot of sense. I've been pretty fed up with the hyperbole and sliminess, and I can't imagine how difficult it is to be squeezed between angry gamers and naive and dense executives. When you say "true innovation", is that in terms of non-AI innovation, or non-slimy AI innovation? I guess I personally still believe that LLMs are useful, but only as another tool amongst many others. I'm also a big believer in human centered UX design, and it's kinda sad that the dominant experience is all textual. > Also,game code is very performance sensitive It does seem like game programming is the last bastion of performance, at least in terms of normal hardware, since the game has to go to the consumer's hardware. The "silver bullet" mentality drives me a little crazy because it clearly doesn't work in all situations. Anyways, I don't know if this response really has a point, but I wanted to at least acknowledge your experience. | ||
| ▲ | johnnyanmac a day ago | parent [-] | |
>When you say "true innovation", is that in terms of non-AI innovation, or non-slimy AI innovation? A bit of both. Similar to other tech investment, all the gaming centric accelerators are looking for is AI pitches. Makes me wonder what innovations thr past few years have been overlooked in lieu of the Ai Gold Rush. But I can see the long term (likely 5+ years out) potebtial of Ai as well. Once we stop using it as a means to steal from and remove artists, I can see all kinds of tedious problems with assets that Ai can accelerate. Generative fill is a glimpse of a genuinely useful tool that helps artists instead of pretending to be an artist itself. Can it eventually write performant code? Maybe. The other big issue is that 1) a lot of code isn't online to train on and 2) a lot of that code is still a mess to process, with little standards to follow. Maybe it can help with graphics code (which is much more structured) in the near future. | ||