| ▲ | tasty_freeze 5 hours ago | |||||||
I read the summary but not the paper and it seems like it has nothing to do with physical design. This is a means of making the elaborate/compile/simulation performance of the language faster. Say someone wrote this code:
it sounds like this paper is about recognizing it could be implemented something akin to this:
Both will produce the exact same gates, but the latter form will compile and simulate faster. | ||||||||
| ▲ | taktoa 5 hours ago | parent [-] | |||||||
In section 4.4 it discusses the effect of the technique on Cadence Genus, which is a PD/synthesis tool. My point is that you have to flatten the graph at some point, and most of the benefit of flattening it later (keeping/making things vectorized) is to do higher level transformations, which are mostly not effective. | ||||||||
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