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skulk 5 hours ago

OpenTTD has the `cargodist` option which simulates reality more closely. Passengers enter stations with a destination in mind and will transfer at other stations.

Macha 5 hours ago | parent [-]

Note that a big difference between cargodist and simutrans is in simutrans the customers have a destination before they come to your station, so opening up new routes will increase your customer base. In cargodist, you get the same amount of passengers, regardless of connected destinations, and they just choose from among connected destinations in your network.

pvdebbe 2 hours ago | parent [-]

I really want somebody to mod this into OpenTTD because cargodist was a good step and a nice approximation for a time, it's no match to the "destination in mind" pax. I'm reduced to play commercial offerings like Transport Fever 2. But as far as I know, it would be a considerable undertaking.

Elsewhere in the thread chain:

>[OpenTTD has bad UI]

Hmm, really? It's cluttered with windows and options but I think the mechanics of windows popping and quick dismissing works out for this kind of a game really well. It scales across #n of monitors so well. I run mine on a 43" 4K television panel, no scaling, and I get all my screen estate I need. Works out so swimmingly.

jjmarr 13 minutes ago | parent [-]

> I'm reduced to play commercial offerings like Transport Fever 2.

Literally play Simutrans. Same window UI from the 90s.