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yieldcrv 12 hours ago

> But they are not doing enough to protect children from predators and that's a huge legal and regulatory risk.

I run a studio that makes Roblox experiences and this is Discord's problem, and will immediately become Telegram's problem the decade where parents and policy makers figure out its Discord's problem

their kid went into an experience within Roblox so I can see that's the branding, the parent paid the kid's allowance in Robux, so I can again see that's the branding

but this is largely a symptom of parents nationwide not paying attention whatsoever

I've talked to many parents, aunts and uncles, they don't know they're the central bank of Roblox of a currency that can be accumulated and cashed out, let alone that its a distributed set of third party experiences.

Roblox Corporation already has age gated talking ability on platform. What specifically should they be doing when everything happens in different communities and off platform?

hsuduebc2 6 hours ago | parent | next [-]

Interesting. If you don't mind me asking. If I understand the business correctly, the brands are inquiring to design specialized worlds in Roblox so kids can play in them and look at ads?

yieldcrv 26 minutes ago | parent [-]

that's not my business, the economy is pretty vast with several key verticals

the experiences I'm involved with just have their own things to purchase as part of the game loop. it's much more akin to a vending machine.

never involved with any brand, at least that wasn't roblox native, and by roblox native I mean influencers that may as well be a brand of their own.

if you followed the "metaverse" concept from earlier in the decade, there was Meta's attempt, there were crypto and NFT based attempts, although that's all said to have died, the metaverse is happening within Roblox. the point if that if you had a grasp of what the metaverse was supposed to be, you can use that understanding to understand what Roblox is

tadfisher 9 hours ago | parent | prev [-]

This is the actual excuse Roblox used when confronted with actual evidence of child sex trafficking originating on their platform, at the same time balking at implementing age gates and chat restrictions. So of course they caved and implemented age gates and chat restrictions when their "central bank" (a.k.a. concerned parents) learned about Roblox's "issues" from YouTube exposés and other concerned parents.

It doesn't matter that the illegal shit happens off-platform. It is not a good look to be the top of the funnel for traffickers, which is why they put in these invasive restrictions.

If you don't like it, then invest in "creating experiences" for platforms which don't target children. Because asking "what is Roblox supposed to do about their pedo problem" didn't and will never work to placate the people who actually fund the platform.

Aeolun 4 hours ago | parent | next [-]

This doesn’t really make sense though. If half of all American children are on your platform of course that’s a prime target. That’s a volume issue, not something inherent to the platform.

I’m going to guess those numbers are still far lower than the number of times kids get messed up by a trusted adult.

yieldcrv 6 hours ago | parent | prev [-]

Parents haven't changed their behavior and the age gating is there now and the activity on Discord is still the problem

Not an excuse, not pointing fingers, as a betting man thats the actual answer and any other bet would go to zero, its what happening