| ▲ | throwaway6977 8 hours ago | |||||||
I agree- I'm currently trying to learn how I can embed a fine tuned tiny model into my c++ game so it can provide a narrative in prose of certain game-event logs. It needs to be as tiny as possible so it doesn't take resources away from the running game. | ||||||||
| ▲ | lelanthran 2 hours ago | parent | next [-] | |||||||
> I agree- I'm currently trying to learn how I can embed a fine tuned tiny model into my c++ game so it can provide a narrative in prose of certain game-event logs. Unless your game states have combinatoral exlosion, would it not be better to generate all of that pre-build? If templated you can generate a few hundreds of thousands of templates to use for any circumstance, then instantiate and stitch together those templates during the game runtime. | ||||||||
| ▲ | yw3410 4 hours ago | parent | prev [-] | |||||||
How small a model are we talking? Don't even the smallest models which would work need gigabytes of memory? | ||||||||
| ||||||||