| ▲ | lelanthran 2 hours ago | |
> I agree- I'm currently trying to learn how I can embed a fine tuned tiny model into my c++ game so it can provide a narrative in prose of certain game-event logs. Unless your game states have combinatoral exlosion, would it not be better to generate all of that pre-build? If templated you can generate a few hundreds of thousands of templates to use for any circumstance, then instantiate and stitch together those templates during the game runtime. | ||