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reacharavindh 8 hours ago

If this makes people develop stuff under the assumption that the user only has 8 GB of memory, I am happy for where we are going :-)

compounding_it 8 hours ago | parent | next [-]

Forget people, id like to see Apple themselves optimise the macOS experience for 8gb Ram. The M1 Air base should ideally be useful until the MacBook Neo loses macOS updates. So 6+6 years at least. But we all know M1 Air will lose updates in a couple of years maybe because Apple doesn't want us to keep using old hardware even if it's similar to new hardware.

elzbardico 7 hours ago | parent | next [-]

8Gb mac os runs great for the vast majority of people. You can even do some light development on it.

rbanffy 7 hours ago | parent | next [-]

I agree. 8GB is enough for simple development tasks. You’ll start to suffer if you have too many documents open in Chrome or start running middleware and other services on your laptop. For that I recommend at least 16GB and, in the case of Apple’s inexpandable memory, ideally more. Remember the laptop will keep working for a decade.

pants2 6 hours ago | parent | next [-]

Can't imagine what one needs more than 16GB for unless it's local LLMs. I regularly do front end dev while I'm editing 10-bit 4K60 footage in Da Vinci Resolve, runs smooth as butter.

cocoto 5 hours ago | parent | next [-]

Tons of programming tasks requires at least 32gb to be somewhat comfortable, think of having running databases, running tests in background, running simultaneously multiple docker images, virtual machines, have one or more code projects open in an IDE with LSP (whole code database needs to be in cache), one browser with 20 tabs, and maybe one or more heavy electron apps (Teams/Spotify). You really quickly reach 32gb when doing real development.

some-guy 5 hours ago | parent [-]

My work 64GB M1 Max Macbook Pro is consistently out of memory. (To be fair my $LARGE_ENTERPRISE_EMPLOYER reserves about half of it to very bad Big Brother daemons and applications I have no control over)

humanperhaps 6 hours ago | parent | prev | next [-]

While I agree with you, I think it's important to note that MacOS does swap to disk quite often, even on 16 GB. While it's rarely noticeable due to how fast the internal SSDs are, it still leads to some degree of SSD wear (and disk i/o usage) that could be avoided with additional RAM. I can't imagine this leading to drive failure considering how long the lifespans of SSDs are though.

amluto 3 hours ago | parent | prev | next [-]

Pretending your laptop is a screaming fast workstation and compiling C++ code on all cores can use quite a bit of RAM.

(I have a MacBook Pro that is only around 10% slower at this than an AMD workstation. The workstation has considerably higher TDP. I’m quite impressed.)

zadikian 3 hours ago | parent | prev | next [-]

VMs or huge builds can burn through that fast. Say 3 simultaneous Android emulators, or building Android itself

leephillips 4 hours ago | parent | prev [-]

Some people use computers to compute things. More memory is always useful.

cbm-vic-20 6 hours ago | parent | prev [-]

egacs: Eight Gigs And Constantly Swapping

bloomca 3 hours ago | parent | prev | next [-]

I have an M2 Macbook Air with 8GB and it struggles even without the light development part, and latest macOS made it all much worse. To be honest I am impressed how fast the experience degraded as there was a lot of headroom.

zadikian 4 hours ago | parent | prev | next [-]

Yes, I had a base 2015 MBP with 8GB RAM until recently. It was fine for light local dev: Node or Python backends + Postgres + a small Linux VM. And personal stuff like email/browsing.

Wasn't ok for heavy IDEs like Android Studio, but I barely used those. My actual use case was light.

evantbyrne 4 hours ago | parent | prev | next [-]

I used to be able to get by with just 8GB on a mac. But these days I have to run entire clusters locally

nateb2022 4 hours ago | parent [-]

Then you're not the intended market for the MacBook Neo.

evantbyrne 4 hours ago | parent [-]

Totally. 8GB is probably enough for most users. I wouldn't recommend anything less than 32GB for a development machine in 2026 that's all

a456463 5 hours ago | parent | prev | next [-]

lmao the koolaid in this thread is mind boggling. most of the development on mac unless everybody is doing iOS and Swift development with 3rd party web services / APIs, is going to involve brew/virtualization. currently running 29GB out of 32GB on M4 for work. This is just absolute unrealistic claim.

I also survey and manage development env for a 250 engineer tech org. 8GB is not going to fly

marricks 5 hours ago | parent [-]

Are you saying you and all your devs are doing light development work? That was the claim you're attempting to refute.

Light development for me is some node programs and a php server. If light development suddenly means 3 docker containers our world sucks IMO. People shouldn't need multiple operating systems to develop, that feels crazy wasteful.

slowjin 4 hours ago | parent [-]

Docker overhead is practically nothing, so running 3 docker containers should be well within the "light development" bracket.

marricks 39 minutes ago | parent [-]

What the heck is going on here, something cannot be light and use 20gb of memory.

Is LLM driving the RAM shortage or is it hacker news commenters convinced they can't run a single git client without 20gb to free memory.

I am a web dev doing what I'd consider light dev work and the biggest memory hog running for me right now is 2gb for Figma.

lowbloodsugar 7 hours ago | parent | prev [-]

Unless you do something unusual like open a web browser. The number of times I “fix” my wife’s computer by just closing some pages…

crazygringo 7 hours ago | parent | prev | next [-]

> id like to see Apple themselves optimise the macOS experience for 8gb Ram.

How is it not already? MBAs with 8 GB of RAM run great. Macs are incredibly good with memory management.

bzzzt 7 hours ago | parent [-]

That's right. It's not the native Apple apps that are the problem. Safari, iWork, Logic, even Final Cut run perfectly fine in 8Gb if you adjust your expectations (if you want to process 8K video you probably need more).

It's third-party apps like Chrome or Teams that eat gigabytes.

lostlogin 6 hours ago | parent | next [-]

> Teams

You’re already sad if your using Teams, suffering is part the experience.

Last week I met someone who likes Teams. That’s a first for me.

moduspol 5 hours ago | parent [-]

It's probably not that bad if you ONLY use it for video calls and you've never used Slack before.

crazygringo 7 hours ago | parent | prev | next [-]

Chrome runs on 8 GB perfectly fine, like a dream.

I don't see too many students running Teams.

pooortal 7 hours ago | parent | prev [-]

Yes Chrome easily eats up 5+ gb ram when having the azure admin portal open in a tab. Whose fault is that though?

rbanffy 7 hours ago | parent | next [-]

Let’s see… if the same problem happens under Safari, then it’s Microsoft fault. If the problem goes away when Safari runs the Azure admin portal, it’s a Google issue.

Developers should have laptops with 1366x768 screens, 4GB if RAM, and dual-core Intel Atom processors. We keep giving them server grade hardware and expect them to empathise with the muggles that run their software on potatoes.

epistasis 6 hours ago | parent | next [-]

> Developers should have laptops with 1366x768 screens, 4GB if RAM, and dual-core Intel Atom processors.

I used to support federal laws towards this end. However, now I think the advocacy needs to be updated for the era of LLMs, as developers can just let the testing chug away and come back later. (Note: I did not actually support such laws.)

hypercube33 5 hours ago | parent | prev [-]

Make that 1 or 2gb of ram, a 32gb emmc drive and a single core 2 thread original Atom

bzzzt 7 hours ago | parent | prev [-]

Clearly not Apple's.

Razengan 8 hours ago | parent | prev | next [-]

I used a MacBook Air with M2 and 8GB for a year, it was fine. Worked on Xcode/Pixelmator/GarageBand and a 100 Safari tabs all at once. Even ran WoW and League of Legends etc just fine, hell even Baldur's Gate 3 if I'm not misremembering.

and before that, I used one of the ancient Intel Core M fanless MacBooks (probably the first one) that was fine too, I mean within expectations; you knew what you were buying.

compounding_it 8 hours ago | parent | next [-]

I was able to do all this on the M1 maybe 2 years ago. On Tahoe, everything is just awful.

sgt 7 hours ago | parent | prev | next [-]

I'm on a MacBook Pro (M2 Pro) with only 16GB RAM. I mean, I'm running 4 different JetBrains IDE's, 3-4 docker containers, Chrome, Mail, terminals, and a bunch of other stuff and it's never laggy (almost feels like magic coming from Intel to Apple Silicon).

whizzter 7 hours ago | parent | next [-]

16gb is plenty, an intern we had ran a M1 Mac with 8gb of memory and running a browser concurrently with Figma made everything slow down to the point where he went around asking for advice.

neoyagami 5 hours ago | parent | prev [-]

This is my use case, 4 ides. Chrome and docker, its a 14’ M1 Pro, it works nice, but im not installing tahoe any time soon xd

post-it 7 hours ago | parent | prev | next [-]

Yeah I've been running Baldur's Gate 3 on my M2 MBA with 8 GB of RAM. It's decent, I get 30-40 FPS which is perfectly fine for a turn-based game.

Performance is significantly better with the laptop open vs clamshell, so it's clear that thermal throttling is the main bottleneck. I've been considering doing the thermal pad mod to eke out some extra performance, but I'll probably just save up for a Pro.

etempleton 6 hours ago | parent | prev | next [-]

I still have the M1 Macbook Air 8 GB and it works great as a travel laptop. It feels fast. Obviously it has its limits. I am not trying to do heavy workloads on it. But it is an incredible device. The Macbook Neo should essentially be the same speed in multicore performance and slightly faster in single core.

AlanYx 7 hours ago | parent | prev [-]

It's the Adobe suite of tools that's more of a concern performance-wise on 8GB Macs.

Razengan 7 hours ago | parent [-]

Adobe is plague anywhere, of the bloated Hutt clan as Windows and other Microsoft stuff.

Pixelmator, Acorn, Affinity do everything I need and float like a feather.

BurningFrog 5 hours ago | parent | prev | next [-]

Apple is people, my friend!

thatwasunusual 6 hours ago | parent | prev [-]

> Apple doesn't want us to keep using old hardware even if it's similar to new hardware.

I'm not disagreeing with you, but is this a fact, i.e. has it been proved?

downrightmike 2 hours ago | parent [-]

Court cases and the Feds proved they were intentionally slowing down old hardware and killing battery life ahead of new releases

jaydenmilne 7 hours ago | parent | prev | next [-]

People forget that macOS and even Windows (well, pre-11) excel at swapping. There are all sorts of hacks and tricks they do to make sure the system remains responsive when under severe memory pressure.

This compared to Linux, where desktop environments seem to get noticeably bogged down and stressed out when swapping (the cursor starts stuttering and the shell becomes unresponsive).

Although even KDE does OK on 4gb of RAM in 2026 as long as you only have one instance of Chromium loaded.

odo1242 6 hours ago | parent | next [-]

I feel like a lot of this is that Macs come built in with very fast SSDs (although App Nap, when implemented by apps, is one of the best low-RAM features to ever exist)

Retr0id 6 hours ago | parent [-]

It's definitely the software. My M1 Pro macbook running Fedora behaves very poorly under memory pressure.

kyriakos 5 hours ago | parent | prev | next [-]

Win 11 is actually way better at memory management than Windows 10. It's just more bloated.

f311a 7 hours ago | parent | prev [-]

That's only true for M Macs. Intel Macs with 8 GB of RAM perform pretty poorly.

NetMageSCW 5 hours ago | parent [-]

My Intel Mac Mini with 8GB of RAM has always seemed fine on the rare occasions I use it.

stetrain 8 hours ago | parent | prev | next [-]

They'll develop with 8GB of memory in mind, but under the assumption that they are the only app running. And if it's Chrome that's probably right most of the time.

aziaziazi 5 hours ago | parent [-]

As a former React developer, I can't help but look back at the monsters we created. We spent a decade optimizing developer experience, only to outsource the hardware costs to the user’s RAM.

2013 - my 8GB [0] MPB was enough to run docker on my MPB, not light-speed but smooth-working-speed. Every website was blazing fast though.

2026 - Same budy runs VSCode and Sketchup (big project) offline as day 1. I played Factorio last year. Hacker News and Wikipedia works great, google and GitHub are ok. But 95% of the internet is not decently usable: Gmail, WhatsApp, Messenger, local gumtree - that one crash without an Ad-bloquer.

We've reached a point where a machine capable of 3D modeling can't even render a chat interface.

poly2it 4 hours ago | parent [-]

In all honesty, developers know better. I am not writing web everywhere for recreational purposes, but economical. There is not incentive to not externalise the cost.

aziaziazi 2 hours ago | parent [-]

That's fair, everyone's optimize for their own incentives.

I don't think knowledge is involved here. Hardware tax just isn’t directly paid by the people making the decisions so it it's not seen as a constraint. In other word: "don't care".

einpoklum 6 minutes ago | parent | prev | next [-]

I'm afraid it doesn't. People most everywhere in the world don't buy these overpriced machines. And you can get a new budget laptop with 16 GB of RAM for well under 200 USD.

However - I would love it if people developed software under the assumption they couldn't just splurge on RAM. And 8 GB is still much too much for that...

citrin_ru 7 hours ago | parent | prev | next [-]

I doubt it - for decades bloat increases over the time and I doubt this trend will suddenly stop. I'm using a notebook with 8Gb of RAM at home and it is working most of the time but if I open many tabs in Firefox (say 15-30) it is running out of RAM and getting killed.

Of course it's depend on which sites are open but many sites are JS heavy and use lots of RAM as a result.

k4rnaj1k 7 hours ago | parent [-]

[dead]

mpweiher 7 hours ago | parent | prev | next [-]

NeXT reportedly used to have all their developers on the entry level 8MB NeXTStations.

With builds running on big build servers.

zozbot234 8 hours ago | parent | prev | next [-]

There is a secret easter egg: every time you say the magic incantation "You have to let it all go, Neo. Free your mind", macOS triggers every app to run a full GC cycle.

philistine 7 hours ago | parent [-]

Joke's on you; Swift has no garbage collector.

hu3 4 hours ago | parent | next [-]

It obvious does, with reference counting. Otherwise programs would just balloon in memory.

coolius 4 hours ago | parent | prev [-]

if more apps were written in native swift we wouldn't be having any memory issues

transcriptase 7 hours ago | parent | prev | next [-]

“The most amazing achievement of the computer software industry is its continuing cancellation of the steady and staggering gains made by the computer hardware industry.”

thewebguyd 7 hours ago | parent [-]

That's what happens when we collectively stop making optimized, native apps and just go "eh, javascript is good enough for everything" and make everything using electron.

The common complaint in this thread about the 8GB of RAM is "But chrome..." well I think I see the problem then.

That's why I try to support native whenever I can. Even if a web app might do something better, I'd rather pay for a native app from an indie dev when I can than have yet another chrome tab I have to have open all the time.

macOS at least still has somewhat of a native-app first culture and dev base, so I try to support it when I can.

dgxyz 8 hours ago | parent | prev | next [-]

While I died inside at the 8Gb RAM, this is absolutely right.

We should be developing efficient software, not assuming our customers can just pay for more RAM forever.

ClarityJones 8 hours ago | parent [-]

Particularly when paying for more RAM means buying a completely new computer.

thewebguyd 4 hours ago | parent [-]

Even on an upgradable machine. We're looking at ~$400 for 32GB of DDR5, and the price is only going to keep going up. We're at a point now where Apple actually charges less for RAM upgrades than it costs to upgrade your own machine. Insane.

antfarm 6 hours ago | parent | prev | next [-]

The worst memory hogs today are websites.

merrvk 2 hours ago | parent | prev | next [-]

Bye bye electron

DrBazza 7 hours ago | parent | prev | next [-]

I'm old enough to remember when 640k ought to be enough for anybody.

tonymet 4 hours ago | parent | prev | next [-]

I love the new reduced resources Era. MS was clever in launching Xbox series S + X and demanding all published games run on the lower spec machine (similar to Xbox One-S specs).

Games and Apps have both been suffering from resource glut -- slow rendering, loading , large downloads , poor user experience.

It'll be great to have 5+ years of low resources to force devs back into taking performance seriously.

inetknght 7 hours ago | parent | prev | next [-]

Where are we going? Thin-clients? No thanks.

wslh 6 hours ago | parent | prev [-]

This is the first release. They test the market and optimize. BTW, I have an old M1 with 8gb and works well for some kind of [light?] development. Not using xcode but vscode.