| ▲ | octoclaw 13 hours ago | ||||||||||||||||||||||||||||||||||
The interesting thing nobody's talking about here is that cheap code generation actually makes throwaway prototypes viable. Before, you'd agonize over architecture because rewriting was expensive. Now you can build three different approaches in a day and pick the one that works. The real cost was never the code itself. It was the decision-making around what to build. That hasn't gotten cheaper at all. | |||||||||||||||||||||||||||||||||||
| ▲ | slopinthebag 2 hours ago | parent [-] | ||||||||||||||||||||||||||||||||||
This feels to me like peak sfba mentality on par with "move fast and break things". Outside of trying to create a unicorn, is this really how people create things? It seems to me that in order to obtain the ability to build things that other people like, you need to go through the process of creating things they won't. Like a painter needs to paint a bunch of crappy paintings to learn how to create a good painting. If you have the LLM create these throwaway prototypes, how will you even know when you come across a good idea and how will you be able to build it. | |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||