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kuratkull 2 hours ago

I'm a occasional hobbyist maker and i've used Autodesk Fusion, Solid Edge, OpenSCAD and other niche parametric programs, but always felt FreeCAD was too complex. But I really wanted it to work for me because it's FOSS and 100% offline. So with the new FreeCAD 1.1 RC I found an hour long tutorial and dove in. (1.1 is supposedly much easier to work with)

After doing the tut I can say that 1.1 is very nice, i can uninstall Fusion and Solid Edge finally :)

The guide i followed, no relation to it whatsoverer https://www.youtube.com/watch?v=wxxDahY1U6E

elaus 2 hours ago | parent | next [-]

I too feel like the latest versions are quite a big improvement and I finally lost that feeling of slowing myself down just for the sake of using OSS.

But I still hope for a "blender moment" where a concerted effort gets rid of old cruft, improves UI/UX and jump-starts growth (also in developers/funding) and further improvements.

dracotomes 25 minutes ago | parent | prev | next [-]

I switched from Fusion to FreeCAD when I bid Windows goodbye (this video inspired me https://www.youtube.com/watch?v=VEfNRST_3x8). Fusion does a LOT of stuff for you that FreeCAD doesn't - i.e. extrude a pad from two intersecting shapes in a sketch. While this is annoying at first I feel it forces me to design smarter. I've had a few crashes and the constraint solver sometimes seems to behave weird and takes a ctrl+z and a second attempt at the same action to properly add a constraint but overall my experience has been pretty positive.

sakras 2 hours ago | parent | prev | next [-]

Have you tried SolveSpace? It's easily my favorite open source CAD program. The main things it's missing are shells, fillets, and chamfers. But I've been able to 3D print quite a few parts using it!

kilpikaarna an hour ago | parent [-]

You might want to check out Dune3D. It advertises itself as combining the constraint solver from SolveSpace with a OpenCASCADE geometry kernel supporting fillets and chamfers. :)

Haven't used it much apart from some minor tests (I tend to prefer MoI3D, but that's in a different category in several ways...), but as far as FOSS solid modelers it seems like the most promising to me. I do remember some small UI quirks, but overall it felt very approachable and streamlined, and looking at the GitHub repo, development is active. FreeCAD IMHO is just too sprawling and complex, with seemingly little tought paid to UI/UX.

Deep-States 24 minutes ago | parent [-]

Agreed: The Dune3D developers made the wise decision to start from scratch implementing a parametric modeling UI. Extremely robust software; very fast, and almost intuitive (high praise for CAD).

The problem with FreeCAD, on the other hand, is that it's a "just two more weeks and it'll be great" solution.

The developers are clearly talented in a raw-math kind of way, but FreeCAD offers the eternal promise of usability in the next release; while never delivering it.

Those who are profoundly cynical might consider the possibility that the legacy CAD industry has infiltrated the FreeCAD development team and run Pied-Piper ops there to prevent a Blender-moment stealing their revenue.

This would perfectly explain why the FreeCAD experience is so consistently bizarre.

imtringued 15 minutes ago | parent [-]

>Those who are profoundly cynical might consider the possibility that the legacy CAD industry has infiltrated the FreeCAD development team and run Pied-Piper ops there to prevent a Blender-moment stealing their revenue.

If you've been around on the FreeCAD forums, you'll see that the majority of users essentially believe that all comparisons of FreeCAD with commercial CAD software is illegitimate and become incredibly defensive. They have developed a huge arsenal of coping strategies to avoid improving FreeCAD and the results speak for themselves.

It's like they've got the Steve Jobs attitude but without the good taste that justified it.

mickeyp an hour ago | parent | prev | next [-]

I can never leave Solid Edge. Synchronous editing is simply the best for 3d printing and fast iteration when you're experimenting with designs.

snapetom an hour ago | parent | prev [-]

Similar experience. I tried to learn FreeCAD a while ago. People recommended Mango Jelly's tutorials. I used those among others and dove in. However, it was a pretty frustrating experience. Things never worked quite right. I would drill into a certain point and then realized you couldn't get there from here, and had to start over.

I recently had a desperate need to 3D print a part and tried FreeCAD again. A couple of things changed: 1) 1.1 came out and 2) Mango Jelly created a playlist that essentially was "bare bones what you need to know to get started." It was slightly over an hour of the fundamentals of navigating and just enough tools.

I think FreeCAD was basically just way too buggy initially, especially on macOS. Things never worked like tutorials said, or even dot updates sometimes broke what was being taught in tutorials. Also, while great, MJ's other previous videos deep dove into specific tools. Over half of any particular video would discuss features that helped you become an expert, but overwhelming when it came to getting up and running.

Since then, I've felt much more confident about FreeCAD and have used it to knock out other pieces.